

Cannot be repairedĪltars and bosses now look and feel more polished - courtesy of Epic Valheim Additions

Heavier attacks fire less often and deal more damageĬreatures with elemental attacks will no longer have "Pierce" type attacksĬreature spawns are no longer tied behind weatherĮach biome now has a selection of weak, normal, and elite creaturesĬraftable with previous tier materials, able to mine next tier resources. Most creatures base attack now fires every ~4-5 seconds and has added elemental damage Reworked spawn rules, engagement rules, loot classification rules and moreĬreature spawns are more spaced out, will no longer spawn on top of playerĬreature spawn rate overall reduced, but some of them might spawn in groupsĪll creatures now also deal elemental damage, representative of their biome

No longer deals global environmental damage to the player Increased Dust drop rates across all tiers Coins scale depending on creature levelĭeer/Boar drops are enhanced to help new charactersĮlite creatures (i.e. GENERAL Reworked global creature health/damage scaling:Īll creatures now have the same percentage chance to spawn at any starsĬreatures now grow 4% per star, down from 10%Ĭreatures will now spawn with Infusions slightly more oftenĬreature star level no longer impacts Infusion chance (overall the same with the above change)Ĭoins is now a 100% droprate item. Like the project? Buy me a coffee! or /CaptainIceblockĪs always, new world and character recommended to get the most of the revamped experience CHANGELOG Join our DISCORD to follow development news, submit bugs, feedback, and share your experience in general:
