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Weapon stats fallout shelter
Weapon stats fallout shelter











Standard deathclaws in the game appear to be smaller than the average vault dweller, despite having a canonical height of roughly twenty feet. Deathclaws in Fallout Shelter appear to be much smaller than ones that appear in the core games.

weapon stats fallout shelter

Deathclaws do not use the elevator to move up or down through the vaults' floors instead, they appear to smash through the shaft's floor to get to lower levels.Deathclaws are more likely to attack the vault if the vault doors are opened, immediately after sending dwellers to the wasteland or on quests, and if there is a radio station broadcasting out to the wasteland.Thats with the room fully upgraded, 6 Dwellers with full stats, with one wearing level 7 Strength clothes and the rest with level 5 Strength clothes, plus a pet that takes 30 off the crafting time. The longer a Dweller survives in the Wasteland, the better gear they will find. They are trained to kill everything in their path. The legendary weapon, a MIRV (damage 22-27), will take 1 day and 7 hours. 1 Overview 2 How S.P.E.C.I.A.L Attributes Affect Exploring 3 Fixed-time events 4 References Overview Sending Dwellers on excursion to the Wasteland will allow them to find outfits, weapons, and, of course, caps. They have the ability to increase the damage dealt by other deathclaws in the room.Ī deathclaw under the control of the Enclave.

weapon stats fallout shelter

They can be found out in the wasteland or can attack the vault at any time once the vault reaches 60+ dwellers.Ī stronger and more powerful variant, Alpha deathclaws can only be encountered on quests, often serving as the final boss.













Weapon stats fallout shelter